Spell
ContinuousFairy Tail Tales
Archetype:
Fairy Tail
View:
3528
You can reveal 1 Spellcaster monster in your hand with 1850 ATK and a different name than the monsters you control; immediately after this effect resolves, Normal Summon/Set it. You can only use this effect of "Fairy Tail Tales" once per turn. The first time each turn you would take battle or effect damage while you control a Spellcaster monster(s) with 1850 original ATK, you take no damage.
Fairy Tail Tales — Power Evaluation
Final Score: 47 ± 8 · Confidence: Medium
- Intrinsic: 46 · Deck: 48 · Meta: provisional
- Primary role: Extender · Secondary: Utility
Why it scores here
Fairy Tail Tales converts a Spellcaster in hand into a Normal Summoned or Set body once per turn, plus a once-per-turn-style damage shield while a 1850-original-ATK Spellcaster is on the field. Its value is tempo from one free body, not card advantage or a combo of its own: there are no recorded boards, so nothing shows it starting or finishing a line. The 1850 ATK of the summoned body does not earn points on its own, and high stats count for nothing here unless the body does something. The card is an efficient one-of in a Fairy Tail shell (275 decks, 1.18 average copies), which supports deck fit but does not raise the intrinsic score.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 60 | It is a Continuous Spell that needs to be drawn or searched first, and its activation depends on a 1850-ATK Spellcaster being in hand, but 275 recorded decks run it, so the route is live in the archetype (observed). |
| Combo & Conversion | 35 | The text only gives one body and conditional damage prevention, and there are zero combo appearances to show a larger board (inferred from text, no combo data). |
| Resource Economy | 40 | The hand-to-field Normal Summon adds a body without a stated cost or GY refuel, so it is roughly card-neutral and gains nothing beyond tempo (verified from card text). |
| Effect & Interaction | 30 | The once-per-turn damage prevention only blocks battle or effect damage and is conditional on a specific Spellcaster (verified from card text), so it is a soft interaction at best. |
| Material Utility | 15 | A Spell cannot be used as material, and the only monster it touches is the one it summons from hand, so it contributes little material value (verified from card type and text). |
| Resilience & Flexibility | 40 | The continuous effect is exposed to backrow removal and the summon effect is a hand effect an opponent can respond to, though the card has two separate effects (inferred from text). |
| Deck-Building Efficiency | 68 | Average 1.18 copies with 236 of 275 decks running one copy, no garnet or lock is stated in the text, and no banlist token was supplied (observed in decks; text verified). |
Calculation
Weight profile: 0.7 Extender + 0.3 Utility. Intrinsic ≈ 46, Deck ≈ 48, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Cheap, mostly one-copy free body from hand, with no stated cost
- Once-per-turn damage prevention that can stop a battle or effect hit
- Sits in a deck that runs it in 275 recorded lists (47.6% Fairy Tail archetype)
Weaknesses
- No recorded combo boards, so combo conversion is text-only inference
- Needs a specific 1850-ATK Spellcaster in hand to do anything
- A Continuous Spell is vulnerable to backrow removal and gives no card advantage
Counters / choke points
- Hand-trap responses to the hand effect, such as Ash Blossom & Joyous Spring (inferred: it can respond to the activation)
- Backrow removal of the continuous Spell (inferred from card type)
Best use
Extender: hand-to-field body source inside Fairy Tail. Decks: Fairy Tail. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: once-per-turn hand reveal of a 1850-ATK Spellcaster with a different name, Normal Summon or Set after resolution; Card text: once-per-turn-style damage prevention while controlling a Spellcaster with 1850 original ATK; Card type is Continuous Spell with no stated cost; 275 decks in sample, average 1.18 copies, 236 single-copy; Gameplay type 7 in 87.6% of decks
- Observed: Fairy Tail archetype in 47.6% of decks; Top partners co-occur in the card-conditioned deck sample (Luna 100%, Snow 89.5%); Zero combo appearances in the supplied combos
- Inferred: The hand-to-field summon gives tempo but no card advantage; Ash Blossom & Joyous Spring can respond to the hand effect; Backrow removal is a realistic answer to the continuous Spell
- Data gaps: No combos supplied: combo conversion is text-only inference No guides supplied No banlist token: assumed 3 copies (unlimited) usage statistics lists only one row (Polymerization, 100% inclusion, typical 1 copy), which does not match this card's Fairy Tail home and is not used to set any score deck data is conditioned on the card being present (decks running it in the Main Deck equals total decks), so partner percentages describe the archetype core, not the card's own impact Fairy Tail appears as two archetype_ids (913 and 2450); the archetype link is treated as one home






